Integration of Third Party Applications in Inflight Entertainment Systems

During these last posts we have been explaining what are the main characteristics of the in-flight entertainment systems that are currently available on the market. From its composition at the hardware level to the integration of the different multimedia content offered to the passenger, we have tried to summarize the most important aspects that an in-flight entertainment system should contain.

In this post, we address a very important feature that in-flight entertainment systems must have, which is the possibility of integrating applications developed by third-party service providers.

Increasingly, in-flight entertainment systems are platforms that offer passengers a diverse type of content: movies, music, books, television in a more or less standard way. As we have already explained, the content is the cornerstone of the system, since attractive content for the passenger undoubtedly affects a better perception by the passenger.

Providers of entertainment systems supply to a certain extent standard content such as movies, television series, music, books, but there is currently a whole battery of extra content applications such as travel guides, e-commerce, geo-tourist guides, etc. positioned, augmented reality that have to be integrated by the companies that manage them, which is why the installation of an on-board system that can include these content applications developed by third parties is very important.

This feature of the system that enables the integration of third-party applications is currently very important because much of the content that passengers are interested in changes quickly and there are always new applications on the market that undoubtedly offer a plus to those systems that can integrate them.

In the end, the difference between the different in-flight entertainment systems currently available on the market lies in the type of content that these systems can offer the passenger, so the possibility of integrating all kinds of applications developed by third parties is without a doubt. something very interesting.

As an example, serve all those types of companies that provide cultural content that undoubtedly offer interesting content for passengers.

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These applications have to be integrated into the in-flight entertainment systems and for this it is very important that these systems allow the integration of third-party applications.

The true competitive advantage of an in-flight entertainment system will undoubtedly be the flexibility it has to be able to offer different types of content, and for this it will be necessary to collaborate with different content provider companies.

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