Entertainment systems

How to get the best content for your passengers? What content can I achieve?

No matter the technology or comfort, the success of the content consumption depends on its correct selection. For this, the best option is to always put yourself in the shoes of your passengers. What are they thinking, what do they need and how do the specifics of their trip affect them, are essential questions that […]

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AIRLINES’ INDUSTRY INPIRATION

Alike airline's passenger experience, thanks to AZIMUT ELECTRONICS, coach and ferries passengers can now access to an on-board WiFi platform providing them with connectivity but also with standalone content. One of this year's new trend is the integration of interactive destination guides and deals, enabling passengers to prepare their journey during their trip, and even [...]

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The need to have a single platform on board that links all performance programs.

There are more and more elements within a bus. This poses a problem with installation and the small amount of space to accommodate these servers and controllers. Both in terms of driver operation and the associated space within the bus. It is therefore necessary to combine as many systems as possible in a single server, be it […]

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The need to have on board one unique platform to link all these utilities

There are more and more new elements in the coaches, this poses a problem when installing them, and in order to have enough available space to locate all these servers and control units both on the driver´s panel as well as in other parts of the bus. For this reason it is necessary to unite […]

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How to increase the income of your fleet with entertainment systems.

The current entertainment system currently available for the bus sector is very different from what was installed 4-5 years ago. The old systems simply had different multimedia content in the onboard servers. Obviously, in the past two years, the technological revolution has also reached the multimedia technologies of the bus industry. As […]

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THE NEED FOR ONBOARD ENTERTAINMENT

Inflight entertainment isn't just exclusive to long-haul flights! Most transportation operators (rail, bus, cruise) integrate an onboard entertainment solution to enhance the passenger experience. In an increasingly networked world, passengers are no longer satisfied with just reading: they also want to be connected to the Internet. With the aim of reducing communication costs […]

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The need for on board entertainment

On board entertainment is not exclusive to long-haul flights! Hereafter, most means of transport (railways, coaches, cruise ships) include an entertainment solution on board so as to increase the passenger’s experience. In an increasingly globally connected world, passengers are no longer content to be simply reading: they also expect an internet connection. In order to […]

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Entertainment: cost or competitive advantage

Currently, differentiation in public transport services (and any sort of routes) is based on the range of activities that assist the passenger to spend the time of the journey. Especially when a passenger has to spend more than three hours, limited in space and movement. The way in which operators present the investments in entertainment […]

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Integration of third-party applications on Azimut Own Device

We have mentioned in previous posts that one of the essential parts of the whole entertainment system is certainly the range of content and applications that the system is offering to the passengers. In recent years, technological developments have incorporated the different on-board entertainment systems, and they are currently the reason why these systems do […]

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Would any passenger pay 1.87€ per day to get access to the new movies: BUSPAD and AOD?

As mentioned in previous posts, one of the reasons why installing an entertainment system on-board might be interesting, is the possibility of enhancing revenue generation by the system itself. Either by the possibility of integrating an online store, by advertising management, pay per access to the internet or pay per Premium content; the fact is […]

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